In conjunction with Monster Melee and Summoning Melees, all enemies' levels are tied up by the total average of the party's level, so the party can level up by fighting any type of enemy, with a fair amount of EXP gained. The level scaling makes a sense in FF8 as higher versions of enemies drop different items needed for crafting at cetera. Initial levels of recruitable allies in the International and HD Remaster versions depend on the average level of the three leading girls. (Normal enemies technically have level caps at 100, but bosses cap out lower than that. Imperfected. Final Fantasy VIII Level Scaling - How exactly should i play this game? For example, if an enemy has lost 25% of their HP before they are successfully petrified, you will gain 25% of the experience you have got if you killed them outright. PS - By the way, Omega Weapon on PS1 will always have 1,000,000 HP no matter what your characters level was. It renders leveling up redundant. Equipment pieces have a level requirement that require a character to be at that level or higher to equip them. If you have an account, sign in now to post with your account. This is largely true even for bosses. While the categories applying to all jobs generally allow the player to upgrade everything, the weapon skills and job specific categories give a finite number of upgrades to spread across. Level difficulties vary monster, aka, a bite bug is always crazy easier than a ruby dragon of the same level no matter what. More traditional leveling system is seen in the characters' weapons and accessories, whose stats the player can enhance by giving them EXP through the various components gained from battles and bought from the Retail Network. Petrifying your opponents will allow you to obtain AP and items from them while minimizing EXP gain. Plenty of people hate grinding, but level scaling often comes with its own issues. I myself played digital RPGs first. I thought about this many times - removal of actual leveling and level-based progress ingame. Create an account to follow your favorite communities and start taking part in conversations. Character class dictates the stat growth gained from level ups. Final Fantasy 8 is a bizarre masterpiece - and playing the remaster reminds it'd make just as good a remake as FF7 . To prevent exploitation, such attempts must be performed with crafting recipes and enemies of a certain range relative to one's current skill or job level. In the Final Fantasy IV: The Complete Collection version, Golbez's level in the Lunarians Tale is capped at 45, and Fusoya's is capped at 40. It is also possible to gain more than 100 EXP, so a character can level up more than one level. e Conversely, setting a character's level lower than the Bonus Line grants an automatic bonus to the KP that will be earned for completing the gateway. The maximum level is 99. Upon level up, Benjamin will gain 40 HP, 2.5 Attack, 2 Defense, 2 Speed, 1 Magic, and 0.5 Accuracy per level, and typically gains a few Magic Left for at least one of the three types of magic. Pasted as rich text. e Reaching level 99 on a party member earns the End of the Road achievement/trophy in the versions that support an achievements system. There is a huge misunderstanding about FF8 level scaling: you don't ever, ever need to evade battles, the game is perfectly balanced as is, you can even normally grind enemies that drop experience In truth, talking about pen and paper RPGs, there are already all kinds of systems. The game should just have a constant difficulty curve. You can also draw Pain from Level 30+ Ochus in the forests around Timber on disc 1, among other things. Is the PS1 version still the definitive version? Gateways may have a Bonus Line; if the character's level is higher than the Bonus Line level the player receives a penalty to the KP they earn for completing that gateway, but do not actually subtract the player's current total KP. Now, i have to admit, the reason why i skipped FFVIII until now is the level scaling enemies. I'm assuming it's your first, are you just playing it through and enjoying the story, or do you want to go after all the side content and smash all the optional bosses/areas? Normal enemies will never have levels between the two values given by the formula; however, bosses have level caps, which are used to limit their levels if the value resulting from the formula is too high. If the character leveled up more than the fixed level when rejoining, their level is retained. Some Mirages may be required to reach a certain level to access a transfiguration on their Mirage Board. The minimum EXP gain after an action is 1 while 99 in maximum. Indicates the unit's level, which increases by 1 for every 100 experience points earned. Specifically, Edea becomes a guest character in your party until later on in the Disc. Level scaling is a suboptimal solution, but at least it does its job in making sure the above doesn't happen. The characters' roles gain levels by advancing through the tiers in the Crystarium, meaning that it is the character's "role" or "job" that gains level, not the character itself. stands for Level. Abilities can gain levels by synthesizing the same ones at magic shops. Doing this can be useful for leveling up your GFs, and for enemies that cannot be carded at an earlier portion of the game. Aeris requires the most EXP for level 99: 2,484,643. You will encounter manyG-Soldiershere that cannot be carded and your characters are unlikely to be able to inflict Petrify that early on. Diablos' best attacks are all physical, and if he's struggling to land them, players can take their time and ensure they're tackling him safely. But this is complete nonsense, because you ARE stronger in spite of monster stats scaling up with yours: higher level monster have more useful spells to draw, which can be junctioned to give even better stats, and also can be used . The Chocobo Cologne can still be traded for a single-level increase to a character. Level-scaling.if you do level scaling you might as well not including leveling at all, just getting more skills or locking progression all together. There's a reason why every game is coming with stat improvements these days, like NBA2k and Tiger Wood sports for example. Levels are tied to each job class, rather than the character. Level-scalingif you do level scaling you might as well not including leveling at all, just getting more skills or locking progression all together. Not enough for anyone to level up though. Characters' levels were originally meant to determine the success rate of fleeing from battles, but in the NES version this is glitched. Enemies have fixed levels, but unlike in other games in the series, they are not an indication of the enemy's strength, and the levels vary widely. Repeated attempts at crafting and uses of a combat skill have a chance at increasing the proficiency of that skill. L I don't remember what kind of system they had but that sounds about right. The typical highest level is 99 for characters, but 100+ for bosses and enemies. The problem with level scaling is it doesn't really reward you for leveling, and we go back to the 'reward system' here. I know they wanted to give some resemblance of a challenge, but this isn't the way to go about it. You're browsing the GameFAQs Message Boards as a guest. Even though it was a black sheep, I have fond memories of this game and would love to play it through without actively avoiding most combat. At levels 30 and above, the Bite Bug doesnt gain new abilities and has the same magic drawn from it but will now only drop Wizard Stones. Zack levels up when he spins three 7s during modulation phase. After a piece of equipment has reached its maximum level, it is often possible to use a catalyst component to transform it into a new item, usually a more powerful version of the original, at the cost of the new item starting back at its base with no EXP. If you should find these places you will be wise to max level unless you have a firm handle on the junction system.or you will get annihilated XD #28 A flawless game without grinding is Fire Emblem and its derivatives -you play the battles in order, and though there are bonus battles for leveling a bit (talking about Awakening), there just isn't much room for grinding. Note that it may take multiple attempts to successfully inflict a status and this includes Petrify. e Gamers have strong feelings about this one, so I want to know all about it. I'm not even talking about stats porn. In the Global release, all current characters can attain Level 90. Paste as plain text instead, If your characters have an average level of 30+ you'll be able to draw Flare and Holy from Lvl 30+ Diablos. For each level difference 1 EXP is added or removed. It is deliberately made slow in order to encourage players to waste hundreds of hours in a world that isn't that interesting because the creators are pandering to the would-be gamer socialites and pvpers. Back then, I didn't know the enemies' levels scale with yours, so I leveled up to 99 thinking I was hot stuff. No, GF's don't determine anything other than their own attacks and your abilities. Level returns and with the same functionality. If the character's level is higher than the mission's level, the character may gain considerably less EXP, or no EXP at all. You can then refine the Pinions into Break using Diablos ST Mag-RF. These 2 spells give you a HUGE strength/magic boost if you junction them. Levels will not carry over when using the New Game Plus feature. As a Disgaea player, I can personally vouch that it simply makes my brain happy to watch the numbers go up. In Oblivion you were punished hard the more you leveled -at higher levels every bandit you met came with excellent and expensive gear which made them pretty damn difficult to defeat. Characters also gain Job Points (JP), which allow them to level up within a job until they have mastered it. For a couple of examples, Elvorets maximum level is 11, andGerogerosmaximum level is 12. What are everyone's thoughts on this? Tedious as hell and even more boring than watching grass grow. Squall always starts at level 7 with his EXP bar half-way filled, similar to how Cloud always levels up in his first battle. For instance, Final Fantasy VIII features a level-scaling system, which means that as your party levels up, the enemies grow stronger as well. Mechanical components give more EXP, but organic components add a multiplier to the equipment pieces' EXP intake, giving the chance to as much as triple the received EXP. Imagine a game, where more difficult opponents pose a much greater threat and take more time to bring down, but give away better rewards when defeated. No, the author mentions it does work for the remaster also. And if you've played FF8, I'll be happy to read your opinion on that game's system, too. Apart from the player characters, Materia can also be leveled up by gaining AP from battles; this unlocks new abilities and births new Materia when a Materia reaches its maximum level. You can do whatever is fun. In missions, the levels of enemies and Support Personnel depend on the mission level. I believe you normally get stat increases every other to every 3rd level but if you keep your party low enough level until you get the Cactuar GF you can junction these bonus abilities to gain a max of +99 of each stat on top of what you normally get from leveling to 100. Some Guardian Forces will increase your stats when you level-up with one equipped. Each successful action grants EXP based on the target's level. Just so you know leveling is fine in the game. This feature is gradually applied to groups of characters over time. Lv. The player characters level up by gaining EXP from battles. In the final battles Bizarro and SaferSephiroth have more HP if more members of the player party are on level 99. There are two reasons to keep your levels low in Final Fantasy VIII: 1.) What are some real life benefits by playing this game? Strategy. This post is going to be a draft and outline of my next project, an FF8 calculator. . The Mythical Amulet increases the level of the equipped character's summon by 5. Turning enemies into cards will allow you to acquire AP and items without any EXP. Levels and EXP carry over when using chapter select. Levels carry over to New Game Plus playthroughs. I think i understood the junction system As i understand it GFs only determine what stat slots become available to junction magic to, give you specific abilities and give you specific boosts Or do specific GFs also determine how strong diferent spells would be (like Ifrit -> fire based spells)? The level thing has been discussed a lot in the world of RPGs. If the target is the same level as the user, 10 EXP is granted. Thankfully then, there are also other ways of avoiding EXP while still accumulating AP and items from combat. 4. Monster allies do not gain CP, and must be given items to level them up, and the items' attributes define the quality of the stat boosts. You cannot paste images directly. Conversely, you can use LV Down to halve their current level and make them less challenging, at the cost of having inferior items and magic available in most cases. (Unless Squall had +1 stat boosts at each level up.). So to figure out what level enemies you can face: Soft kitty, warm kitty, little ball of fur. When the player imprisms a Mirage or obtains a prismarium of a special Mirage, they are introduced to the party at level 1, with 3 SP used for unlocking spaces on their Mirage Board. Note: Beyond this point are spoilers. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Now I won't avoid random encounters, and when I die, I won't have any excuses about not being on a high enough level. While it barely increases your stats, it does affect what spells you can draw from enemies and what items you can steal (high level enemies have rare items and spells). As bosses do not give EXP, it is possible to attempt a no leveling up challenge and finish the game at level 1. The playable characters require slightly different amount of EXP to reach level 99. Another reason to keep a low level is to make full use of the Cactuar GF abilities. If you dont want that information. These determine the abilities they can use, the magic that can be drawn from them, and the items they produce either as drops or by mugging them. LV UP will double an enemys current level, making them more challenging but more lucrative to fight. A popular challenge is attempting a "no level-up game", wherein the player tries to complete the game without the player characters having gained a single level, or a "low-level game" in cases where avoiding enough experience to prevent leveling is impossible. e All jobs equivalently assigned to characters do not require a different growth rate. Therefore, if you simply want the easiest experience possible, youll want to junction your characters optimally whilst keeping their levels, and therefore the enemies levels, as low as possible to prevent their stats from increasing and to prevent them from gaining new abilities. On a personal note: MMO leveling is pure crap. HP and MP, similarly, increase depending on need: a character who ends a battle with little remaining health might earn an increase in maximum hit points. Furthermore, they improve at a higher rate than you, so while a level 5 character can take on a level 5 enemy rather easily, a level 30 character will have a lot of trouble defeating a level 30 enemy. Prior to level 50 item level is generally the same as or near the items equip level. Later on, JP can also be earned by Moogle Coins. I have yet to see a game with a different approach, that actually manages to pull it off well enough and work at the same time. 2 I'm much less willing to do grinding today than when I was a kid. Level Scaling is where the world (or specific areas) levels up with you to provide a constant challenge, primarily by upping your foes' stats. Leveling up boosts the party's stats and the number of Magic Stones used to equip support abilities. But one of the flaws people point to for Final Fantasy 8 is that grinding is futile while at the same time, necessary to get the spells you'll need. The character's starting level is fixed. 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